When routing tracks by hand, you push your track through already laid structures, while the displaced track also cascades out its neighbours. Minimum distances are always regarded so that the space on the board can be optimally used. In general the existing structures get disturbed as little as possible. The best screen optics you will get using OpenGL.
The following example illustrates the principle:
is blocked by already laid tracks. Now we push them aside as far as necessary to connect the track to the pad of the diode.
will look like. The design rules, espacially the spacing constraints are kept. The minimum distance between the two tracks is
defined by the largest of the following four values: aura, sinal distance, design rule minimum distance and layer distance
(=a signal can have different minimum distances on different layers).
Activate Push and Shove
Push and Shove does not always have to be switched on. If you want to switch it on while routing a track, press the [O] key for options and check the box in the dialog.