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	<id>https://server.ibfriedrich.com/wiki/ibfwikien/index.php?action=history&amp;feed=atom&amp;title=Vertex%2C_bending</id>
	<title>Vertex, bending - Revision history</title>
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	<updated>2026-04-30T22:15:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://server.ibfriedrich.com/wiki/ibfwikien/index.php?title=Vertex,_bending&amp;diff=13694&amp;oldid=prev</id>
		<title>Markus Friedrich: /* Insert vertex */</title>
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		<updated>2010-03-17T14:26:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Insert vertex&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== General ==&lt;br /&gt;
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A &amp;#039;&amp;#039;&amp;#039;vertex&amp;#039;&amp;#039;&amp;#039; appears in TARGET 3001! when drawing lines, schematic signals or oder copper tracks. If you click one of these elements by a single click &amp;#039;&amp;#039;&amp;#039;[[M1]]&amp;#039;&amp;#039;&amp;#039; it gets highlighted and at both ends little black square touchpads will appear. See the example of a signal segment in a schematic hit by &amp;#039;&amp;#039;&amp;#039;[[M1]]&amp;#039;&amp;#039;&amp;#039;:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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[[image:bending1.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Besides touching and moving of such a touchpad there is a context menu opening when clicking &amp;#039;&amp;#039;&amp;#039;[[M2]]&amp;#039;&amp;#039;&amp;#039; on it:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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[[image:bending2_e.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Now it is clear that such a touchpad is nothing else than a &amp;#039;&amp;#039;&amp;#039;vertex&amp;#039;&amp;#039;&amp;#039;, with other words both black touchpads are the boundaries of a line segment. A line , a signal, a track is bounded by two vertices.&lt;br /&gt;
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== Delete vertex ==&lt;br /&gt;
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[[image:bending3_e.jpg]]&lt;br /&gt;
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The result of a deleting a vertex can be seen here:&lt;br /&gt;
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[[image:bending4_d.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Insert vertex ==&lt;br /&gt;
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[[image:bending5_e.jpg]]&lt;br /&gt;
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Inserting a vertex leads to the addition of one vertex in the middle of the highlighted element:&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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[[image:bending6_d.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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With &amp;#039;&amp;#039;&amp;#039;[CTRL] + [[M1H]]&amp;#039;&amp;#039;&amp;#039; and release again you can insert additional vertices into a track. But you have to hit exactly the middle of the track line! So please first press &amp;#039;&amp;#039;&amp;#039;[F8]&amp;#039;&amp;#039;&amp;#039; to get the cross-hair to see exactly where the cursor moves. Then press &amp;#039;&amp;#039;&amp;#039;[#]&amp;#039;&amp;#039;&amp;#039; to get the X-Ray mode. If you now zoom in (mouse wheel), you see exactly where the middle of a track is. Move the mouse close to the middle line. You have to approach nearer than half the grid size. Now press &amp;#039;&amp;#039;&amp;#039;[CTRL] + [[M1H]]&amp;#039;&amp;#039;&amp;#039; as if to drag a new vertex. It is the way that you should act as if you wanted to drag a further bending within a track using  [Ctrl]+[[M1H]]. Thus a vertex is created. But if you omit the dragging, the vertex remains. It is equal where you hit the middle-line. The ends of a track move the existing vertex and do not insert a new one. Also see &amp;quot;Drag vertex&amp;quot; two enries below.&lt;br /&gt;
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&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Insert two vertices ==&lt;br /&gt;
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Inserting two vertices separates a segment into three parts. Whether your segment shall achieve an even-numbered or an uneven- numbered amount of vertices it is always a combination of one vertex (=two segments) or two vertices (=three segments).&lt;br /&gt;
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[[image:bending7_d.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Drag vertex ==&lt;br /&gt;
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Holding your mousebutton pressed &amp;#039;&amp;#039;&amp;#039;[[M1H]]&amp;#039;&amp;#039;&amp;#039; or using the context menu entry &amp;quot;Drag vertex&amp;quot; you can move your vertex free on your canvas. Both adjacent segments stretch like rubber bands. &lt;br /&gt;
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[[image:bending8_d.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Round corner ==&lt;br /&gt;
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[[image:bending9_e.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Result:&lt;br /&gt;
[[image:bending10_d.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Miter corner ==&lt;br /&gt;
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[[image:bending11_e.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Result:&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:bending12_d.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Snap vertex onto grid ==&lt;br /&gt;
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The following situation shows that the vertex isn&amp;#039;t placed on the grid correctly.&lt;br /&gt;
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[[image:bending13_d.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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The entry &amp;quot;Snap vertex onto grid&amp;quot; moves the vertex on to the next grid point.&lt;br /&gt;
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[[image:bending14_e.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Result:&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:bending15_d.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Segment in 45° grid ==&lt;br /&gt;
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The following segment is not in 45°. Use the menu entry for doing so. Now the segment gets rotated by the axis which is the vertex hit by &amp;#039;&amp;#039;&amp;#039;[[M2]]&amp;#039;&amp;#039;&amp;#039;:&lt;br /&gt;
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[[image:bending16_e.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Result:&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:bending17_d.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:bending18_e.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Result:&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:bending19_d.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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== Properties ==&lt;br /&gt;
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&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[image:bending20_e.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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.[[fr:Coude]][[de:Knick]][[Category:Elements]][[Category:Layout]][[Category:Schematic]]&lt;/div&gt;</summary>
		<author><name>Markus Friedrich</name></author>
	</entry>
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